We are in our final week on Kickstarter, and we are really close. I want to share some insightful feedback we have gotten from our closed beta test.
Read MoreWe are about 75% of the way to our Kickstarter goal of $20,000. We've been a lot of great comments from our demo and beta test. We will be continuing our closed beta testing through most of September, so it's not too late to jump in!
Read MoreBeta is where the final touches are done on a game before release. For strategy games, many of you may know how difficult it is to balance hundreds, if not thousands, of variables. There are different sides with varying unit stats, typically, multiple resource systems, and gameplay mechanics that all need to come together to be fun. Again, there is so much value in getting fresh eyes on any game, and this is why public beta testing is so important.
Read MoreThe closed beta test has been very helpful in getting feedback to our team. It is not to late to join. Check out our Kickstarter for more info. At $25 or higher, you automatically get invited to join and you get to play the full beta! Check it out.
Read MoreWe are coming up to the halfway mark in our Kickstarter. The response has been very positive on the game and the demo! Our supporters have given us some great comments and feedback. With the closed beta starting next week, we expect more input and even feedback on the mission design and suggestions.
Read MoreThanks for the initial pledges to our Kickstarter. We still have some work to do here. Tell your friends!
We have responded to our first wave of feedback on the product.
Read MoreInfinium Strike is Beta!
The game is fully playable from beginning to end. All game graphics are in. We are now balancing all 4 difficulty levels. That should be done in about two weeks. We will be starting beta testing once all the levels are playable. There are two ways to join our closed beta: 1) Pledge on Kickstarter to get guaranteed full beta access to our game; or 2) Join our community at www.infiniumstrike.com, and you will be eligible to join our closed beta.
Read MoreInfinium Strike is well on its way to beta! With our current velocity, it appears we will hit beta within the next 30 days. This is a major milestone for the team. The game will be fully playable with final quality graphics and features complete.
Read MoreCodex Worlds has hit a major milestone with our alpha playable complete. What does this mean? Like many definitions in the game biz, the term "alpha" may mean different things to different people. In addition, over time, this term has generally changed as the needs of the industry have changed.
Read MoreCodex Worlds completed its first full year. Here are some fun facts about what we did in 2014.
Read MoreIt's time for an update on our futuristic tower defense game, Infinium Run.
Read MoreHow do we develop project teams within our overall 25-person team? There are many challenges in making and publishing a game and just as many challenges in managing a team of 25 people. This blog will give more insights on how our decentralized indie team works on both development and publishing projects. Here are some of details/challenges:
Read MoreIn Production Part 2, the topic of project management was written about in a theoretical manner with a bunch of definitions. In this blog, I will cover how we run things at Codex Worlds and why. My hope is other indies will benefit from this information.
Read MoreI think it is important to dive deeper into the concept of project management. It's not complicated: A project manager or producer manages resources and processes to optimized efficiency in development. How one goes about it is often up for debate, and being an indie developer, this further stretches the already thin resources available to manage game development.
Read MoreE3 is this week, the ultimate business convention where people in the game industry from all corners of the globe converge. It's almost a sacred event.
I went to this event over the years specifically to meet people, from developers to vendors, averaging 10 meetings a day for 3 to 5 days straight. It’s an exhausting experience, but I end up meeting a lot of great people and get a lot of learning experience when it comes to conventions.
Read More“What does a publishing manager do anyway?” one may ask, or, “Why should that matter for an indie company?” Those are good questions. First, here’s what a Publishing Manager does: make games successful.
To explain this, let’s start with the basics:
Read MoreAny developer who has done a project of any significant size will tell you production issues are just as important as the game design, who is on the team, and even what is the total project budget. Developing a project is lot like learning a skill or sport ... You can always get better, and often, there are new ways to do things. Game production has always fascinated me because there are so many opinions on what to do, how to do it, and why one way is better than another. I certainly have come to some conclusions in my 20 years of producing games. In this series of blogs, you'll hear about some of my experiences.
Read MoreIt's been many months since we've done a company update. This blog will update everybody on the status of Codex World's first game Infinium Run.
Read MoreMaking a Role Playing Game (RPG)
RPGs are one of the biggest, most immersive experiences in gaming. RPGs can be compared to reading a great book; there is a lot of time put into reading one and a great deal of deep, emotional satisfaction after completing it. Making an RPG is truly a huge undertaking and is a great case study in development.
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