The Infinium Strike Open Beta ends at the end of this year. If you are interested in participating in Open Beta, you can still download the build on Windows Steam. We have received a lot of good feedback that we will be implementing over the next couple of months.
Read MoreAt Codex Worlds, we have remained committed to the beta process and taking feedback on everything from game play comments, to art comments. to interface comments. As we prepared to launch in Q4, we looked at our feedback, looked at our goals, and finally looked at the status of our product. After much debate, we have decided the benefits to the product are worth pushing the release date back to Q1 of 2016. With the extra few months, here are some of the improvements you will see in the game.
Read MoreCodex Worlds completed its first full year. Here are some fun facts about what we did in 2014.
Read MoreIt's time for an update on our futuristic tower defense game, Infinium Run.
Read MoreHow do we develop project teams within our overall 25-person team? There are many challenges in making and publishing a game and just as many challenges in managing a team of 25 people. This blog will give more insights on how our decentralized indie team works on both development and publishing projects. Here are some of details/challenges:
Read More“What does a publishing manager do anyway?” one may ask, or, “Why should that matter for an indie company?” Those are good questions. First, here’s what a Publishing Manager does: make games successful.
To explain this, let’s start with the basics:
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