Codex Worlds completed its first full year. Here are some fun facts about what we did in 2014.
Read MoreIt's time for an update on our futuristic tower defense game, Infinium Run.
Read MoreHow do we develop project teams within our overall 25-person team? There are many challenges in making and publishing a game and just as many challenges in managing a team of 25 people. This blog will give more insights on how our decentralized indie team works on both development and publishing projects. Here are some of details/challenges:
Read MoreIn Production Part 2, the topic of project management was written about in a theoretical manner with a bunch of definitions. In this blog, I will cover how we run things at Codex Worlds and why. My hope is other indies will benefit from this information.
Read MoreWhat are the core values of Codex Worlds?
Read MoreRunning a game company is much more than making a game. In order for us to focus on the game, we need to make sure we have the all the operations and promotions running smoothly. Some of the other important aspects to growing a business include marketing, accounting, legal, community support, QA and localization.
Read MoreCodex Worlds has a strong emphasis on graphics in our games. Great art needs expert art direction, talented artists and the programming tech to pull it off. The following people comprise our art staff for game production.
Read MoreHello. My name is Dexter, one of the founders of Codex Worlds. In this first company blog, I want to introduce the engineering and design teams. This blog is the first of 3 blogs introducing the Codex Worlds team. The second blog will focus on our art team and my third blog will focus on publishing.
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