Insights from PwC, trusted analyst

  • Video game revenue will grow healthily through 2019
    Estimated CAGR of 5.7% to $93.18 billion by 2019

  • Traditional gaming hardware decline will not impact revenue
    Thanks to stable subscription services and digital distribution to more devices

  • Shift to digital underway, but physical still around
    Trade-ins for consoles and frequently higher digital pricing keeps physical relevant
  • Social/casual gaming revenue to exceed traditional gaming by 2019
    Especially in markets like India and South Africa

  • In-game advertising reaching critical mass in US, UK, Japan, and China
    Using sophisticated local advertising or massive audiences
  • Cloud gaming becoming increasingly viable
    Additional 1 billion extra tablet devices by 2019

Steven Pattison