Insights from PwC, trusted analyst
Video game revenue will grow healthily through 2019
Estimated CAGR of 5.7% to $93.18 billion by 2019Traditional gaming hardware decline will not impact revenue
Thanks to stable subscription services and digital distribution to more devices- Shift to digital underway, but physical still around
Trade-ins for consoles and frequently higher digital pricing keeps physical relevant Social/casual gaming revenue to exceed traditional gaming by 2019
Especially in markets like India and South Africa- In-game advertising reaching critical mass in US, UK, Japan, and China
Using sophisticated local advertising or massive audiences Cloud gaming becoming increasingly viable
Additional 1 billion extra tablet devices by 2019